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PGA TOUR - Golf Environments based on Real World Locations

Created at aboutGolf Ltd, the world leader in indoor golf simulation technology, in collaboration with the PGA TOUR.

My Role: Art Director

©2001-2016 aboutGolf Limited. All Rights Reserved.

Links at Casa de Campo #8

Art direction for all props and terrain, created all sky, water & grass textures. Modeled & textured coconut palms, eucalyptus & hedges. Final lighting and tone pass.

Links at Casa de Campo #8

Art direction for all props and terrain, created all sky, water & grass textures. Modeled & textured coconut palms, eucalyptus & hedges. Final lighting and tone pass.

Hazeltine #16

Art direction for all props and terrain, created all sky, water & grass textures. Final lighting and tone pass.

Hazeltine #16

Art direction for all props and terrain, created all sky, water & grass textures. Final lighting and tone pass.

Gleneagles #1

Art direction for all props and terrain, created all sky, water & grass textures. Final lighting and tone pass.

Gleneagles #1

Art direction for all props and terrain, created all sky, water & grass textures. Final lighting and tone pass.

Hazeltine #4

Art direction for all props and terrain, created all sky, water & grass textures. Modeled and textured red oaks and birch trees on right. Final lighting and tone pass.

Hazeltine #4

Art direction for all props and terrain, created all sky, water & grass textures. Modeled and textured red oaks and birch trees on right. Final lighting and tone pass.

Hazeltine #14

Art direction for all props and terrain, created all sky, water & grass textures. Modeled and textured red oaks and birch trees that frame the tee. Final lighting and tone pass.

Hazeltine #14

Art direction for all props and terrain, created all sky, water & grass textures. Modeled and textured red oaks and birch trees that frame the tee. Final lighting and tone pass.

Hazeltine #15

Art direction for all props and terrain, created all sky, water & grass textures. Modeled and textured red oaks and birch trees on right. Final lighting and tone pass.

Hazeltine #15

Art direction for all props and terrain, created all sky, water & grass textures. Modeled and textured red oaks and birch trees on right. Final lighting and tone pass.

The Heather #12

Art direction for all props and terrain, created all sky, water & grass textures. Created terrain, sign and ball washer. Final lighting and tone pass.

The Heather #12

Art direction for all props and terrain, created all sky, water & grass textures. Created terrain, sign and ball washer. Final lighting and tone pass.

Kiawah Island #1

Art direction for all props and terrain, created all sky, water & grass textures. Modeled and textured terrain model, date palms and eucalyptus trees. Final lighting and tone pass.

Kiawah Island #1

Art direction for all props and terrain, created all sky, water & grass textures. Modeled and textured terrain model, date palms and eucalyptus trees. Final lighting and tone pass.

Links at Casa de Campo #3

Art direction for all props and terrain, created all sky, water & grass textures. Modeled & textured eucalyptus & hedges. Final lighting and tone pass.

Links at Casa de Campo #3

Art direction for all props and terrain, created all sky, water & grass textures. Modeled & textured eucalyptus & hedges. Final lighting and tone pass.

Links at Casa de Campo #5

Art direction for all props and terrain, created all sky, water & grass textures. Modeled & textured coconut palms, eucalyptus & hedges. Final lighting and tone pass.

Links at Casa de Campo #5

Art direction for all props and terrain, created all sky, water & grass textures. Modeled & textured coconut palms, eucalyptus & hedges. Final lighting and tone pass.

Links at Casa de Campo #10

Art direction for all props and terrain, created all sky, water & grass textures. Modeled & textured coconut palms & eucalyptus. Final lighting and tone pass.

Links at Casa de Campo #10

Art direction for all props and terrain, created all sky, water & grass textures. Modeled & textured coconut palms & eucalyptus. Final lighting and tone pass.

Parkland #13

Art direction for all props and terrain, created all sky, water & grass textures. Modeled & textured red maples and slash pines. Final lighting and tone pass.

Parkland #13

Art direction for all props and terrain, created all sky, water & grass textures. Modeled & textured red maples and slash pines. Final lighting and tone pass.

Pebble Beach #7

Art direction for all props and terrain, created all sky, water & grass textures. Modeled & textured fences, rakes & stakes. Final lighting and tone pass.

Pebble Beach #7

Art direction for all props and terrain, created all sky, water & grass textures. Modeled & textured fences, rakes & stakes. Final lighting and tone pass.

Pebble Beach #15

Art direction for all props and terrain, created all sky, water & grass textures. Modeled & textured eucalyptus trees, fences, rakes & stakes. Final lighting and tone pass.

Pebble Beach #15

Art direction for all props and terrain, created all sky, water & grass textures. Modeled & textured eucalyptus trees, fences, rakes & stakes. Final lighting and tone pass.

The Preserve #9

Art direction for all props and terrain, created all sky, water & grass textures. Modeled & textured terrain, signs, birch trees and ground cover. Responsible for scene population. Final lighting and tone pass.

The Preserve #9

Art direction for all props and terrain, created all sky, water & grass textures. Modeled & textured terrain, signs, birch trees and ground cover. Responsible for scene population. Final lighting and tone pass.

The Old Course #17

Art direction for all props and terrain, created all sky, water & grass textures. Created all structure models & textures with the exception of the maroon building near the center of the image & tan building on right.

The Old Course #17

Art direction for all props and terrain, created all sky, water & grass textures. Created all structure models & textures with the exception of the maroon building near the center of the image & tan building on right.

The Old Course #18

Art direction for all props and terrain, created all sky, water & grass textures. Created all structure models & textures with the exception of the maroon building near the center of the image and all vehicles.

The Old Course #18

Art direction for all props and terrain, created all sky, water & grass textures. Created all structure models & textures with the exception of the maroon building near the center of the image and all vehicles.