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The Last of Us Part 1: Hunter City Interior

Modeler: Eric Foos; Texture Artist: Josh Williams; Additional Environment Contributions: Peyton Varney, Nestor Carpintero; Environment Lighting: Patrick O-Brien, Danny Braet; Cinematic Lighting: Mari Kuwayama; Wide Artist: Ryan Burke, Leonard Williams; Foreground: Christophe Deese, Michel Hatfield; Visibility: Mark Mayfield; FX: Jon Gracey; Graphic Design: Hailey Del Rio, Sasha Head; Outsource: Ashleigh Dale; Scripting: Neesarg Banglawala, Taylour Southerland, Grant Hoechst; Production: Lydia Yi, Zach Gonzalez; QA: Hannah Kubat, Mark Mayfield

Huge shoutout and thank you to everyone at Naughty Dog and our partner studios involved in the original, remaster and rebuild productions of The Last of Us! Such a monumental team effort!

Hunter City Interior

Hunter City Interior

Hunter City Interior

Hunter City Interior

Hunter City Interior

Hunter City Interior

Hunter City Interior

Hunter City Interior

Hunter City Interior: PS4 Remaster vs. PS5 Rebuild

Hunter City Interior: PS4 Remaster vs. PS5 Rebuild

Hunter City Interior

Hunter City Interior

Hunter City Interior

Hunter City Interior

Hunter City Interior: PS4 Remaster vs. PS5 Rebuild

Hunter City Interior: PS4 Remaster vs. PS5 Rebuild