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Gnomes & Goblins - Hero Trees

Gnomes & Goblins is an original production from Wevr with MWM and Golem Creations. Created by Jon Favreau (director of The Mandalorian, The Jungle Book, Iron Man) in collaboration with VR Director Jake Rowell (theBlu, Call of Duty).

My Role: Lead Artist

©2020 Wevr Inc.

farm windmill tree - sculpt

farm windmill tree - sculpt

farm windmill tree - sculpt

farm windmill tree - sculpt

farm windmill tree - materials & wireframe

farm windmill tree - materials & wireframe

farm windmill tree - materials

farm windmill tree - materials

farm windmill tree - in game screenshot

credit:  Jui An Tsai (window frames),  Peter Wang (wind turbine),  Trent Kaniuga (concept art),  David Flamburis (lighting), Jake Rowell (art direction)

farm windmill tree - in game screenshot

credit: Jui An Tsai (window frames), Peter Wang (wind turbine), Trent Kaniuga (concept art), David Flamburis (lighting), Jake Rowell (art direction)

farm windmill tree - in game screenshot

credit:  Jui An Tsai (window frames),  Peter Wang (wind turbine),  Trent Kaniuga (concept art),  David Flamburis (lighting), Jake Rowell (art direction)

farm windmill tree - in game screenshot

credit: Jui An Tsai (window frames), Peter Wang (wind turbine), Trent Kaniuga (concept art), David Flamburis (lighting), Jake Rowell (art direction)

player's treehouse tree: sculpt
Modular build with removable branch and entryways, hollow elevator shaft 

credit: Trent Kaniuga (concept art)

player's treehouse tree: sculpt
Modular build with removable branch and entryways, hollow elevator shaft

credit: Trent Kaniuga (concept art)

player's treehouse tree: sculpt
Modular build with removable branch and entryways, hollow elevator shaft 

credit: Trent Kaniuga (concept art)

player's treehouse tree: sculpt
Modular build with removable branch and entryways, hollow elevator shaft

credit: Trent Kaniuga (concept art)

player's treehouse tree: sculpt
Modular build with removable branch and entryways, hollow elevator shaft 

credit: Trent Kaniuga (concept art)

player's treehouse tree: sculpt
Modular build with removable branch and entryways, hollow elevator shaft

credit: Trent Kaniuga (concept art)

player's treehouse tree: materials

Modular build with removable branch and entryways, hollow elevator shaft

credit: Trent Kaniuga (concept art)

player's treehouse tree: materials

Modular build with removable branch and entryways, hollow elevator shaft

credit: Trent Kaniuga (concept art)

player's treehouse tree: materials

Modular build with removable branch and entryways, hollow elevator shaft

credit: Trent Kaniuga (concept art)

player's treehouse tree: materials

Modular build with removable branch and entryways, hollow elevator shaft

credit: Trent Kaniuga (concept art)

player's treehouse tree: materials & wireframe

Modular build with removable branch and entryways, hollow elevator shaft

credit: Trent Kaniuga (concept art)

player's treehouse tree: materials & wireframe

Modular build with removable branch and entryways, hollow elevator shaft

credit: Trent Kaniuga (concept art)

player's treehouse tree: in game

Modular build with removable branch and entryways, hollow elevator shaft

credit: Trent Kaniuga (concept art), David Flamburis (lighting), Jake Rowell (art direction)

player's treehouse tree: in game

Modular build with removable branch and entryways, hollow elevator shaft

credit: Trent Kaniuga (concept art), David Flamburis (lighting), Jake Rowell (art direction)

player's treehouse tree: in game

Modular build with removable branch and entryways, hollow elevator shaft

credit: Trent Kaniuga (concept art), David Flamburis (lighting), Jake Rowell (art direction)

player's treehouse tree: in game

Modular build with removable branch and entryways, hollow elevator shaft

credit: Trent Kaniuga (concept art), David Flamburis (lighting), Jake Rowell (art direction)

player's treehouse tree: in game

Modular build with removable branch and entryways, hollow elevator shaft

credit: Trent Kaniuga (concept art), David Flamburis (lighting), Jake Rowell (art direction)

player's treehouse tree: in game

Modular build with removable branch and entryways, hollow elevator shaft

credit: Trent Kaniuga (concept art), David Flamburis (lighting), Jake Rowell (art direction)

player's treehouse tree: in game

Modular build with removable branch and entryways, hollow elevator shaft

credit: Trent Kaniuga (concept art), David Flamburis (lighting), Jake Rowell (art direction)

player's treehouse tree: in game

Modular build with removable branch and entryways, hollow elevator shaft

credit: Trent Kaniuga (concept art), David Flamburis (lighting), Jake Rowell (art direction)

farm waterwheel tree - wire

credit:  Jon Finch (preliminary sculpt/blockout)

farm waterwheel tree - wire

credit: Jon Finch (preliminary sculpt/blockout)

farm waterwheel tree - materials

credit:  Jon Finch (preliminary sculpt/blockout)

farm waterwheel tree - materials

credit: Jon Finch (preliminary sculpt/blockout)

farm waterwheel tree - wireframe

credit:  Jon Finch (preliminary sculpt/blockout)

farm waterwheel tree - wireframe

credit: Jon Finch (preliminary sculpt/blockout)

farm waterwheel tree - in game

credit:  Jon Finch (preliminary sculpt/blockout), Jui An Tsai (water wheel),  Trent Kaniuga (concept art),  David Flamburis (lighting), Jake Rowell (art direction)

farm waterwheel tree - in game

credit: Jon Finch (preliminary sculpt/blockout), Jui An Tsai (water wheel), Trent Kaniuga (concept art), David Flamburis (lighting), Jake Rowell (art direction)

Gnomes & Goblins Official Trailer